Audience Experience

In this project, we aim at understanding how the audience perceives and understands performances with Digital Musical Instruments, and how we can augment their experience with 3D displays.

Spectator Experience Augmentation Techniques

When the collaboration between humans and machines hap- pens in public, the audience can face difficulties in distin- guishing the actual human contribution from the contribution of autonomous processes. In music concerts involving digi- tal interfaces doubts about the performer’s contribution can drastically hinder the audience interest. The disappearing of the direct physical link between actions and effects is one of the reasons of this confusion. Consequently both artists and researchers have explored techniques to augment the ex- perience of spectators. However their respective impact on the multiple aspects of audience experience has not yet been formally compared. In this controlled study, we compare two techniques : pre-performance explanations and visual augmen- tations. Despite contradictory results on comprehension tasks, we show that contrary to pre-performance explanations, visual augmentations improve the audience experience, increase their subjective comprehension and restore the trust in performers by reversing the doubt in their favou

titre
Have a SEAT on Stage : Restoring Trust with Spectator Experience Augmentation Techniques
auteur
Olivier Capra, Florent Berthaut, Laurent Grisoni
article
Designing Interactive Systems (DIS), Jul 2020, Eindhoven, Netherlands. ⟨10.1145/3357236.3395492⟩
Accès au texte intégral et bibtex
https://hal.science/hal-02560916/file/Have_a_SEAT_on_Stage.pdf BibTex
titre
A Taxonomy of Spectator Experience Augmentation Techniques
auteur
Olivier Capra, Florent Berthaut, Laurent Grisoni
article
NIME 2020 - The 20th International Conference of New Interfaces for Musical Expression, Jul 2020, Royal Birmingham Conservatoire, United Kingdom
Accès au texte intégral et bibtex
https://hal.science/hal-02560931/file/A_Taxonomy_of_Spectator_Experience_Augmentation_Techniques.pdf BibTex

Levels of Detail

Because they break the physical link between gestures and sound, Digital Musical Instruments offer countless opportunities for musical expression. For the same reason however, they may hinder the audience experience, making the musician contribution and expressiveness difficult to perceive. In order to cope with this issue without altering the instruments , researchers and artists have designed techniques to augment their performances with additional information, through audio, haptic or visual modalities. These techniques have however only been designed to offer a fixed level of information, without taking into account the variety of spectators expertise and preferences. In this paper, we investigate the design, implementation and effect on audience experience of visual augmentations with controllable level of detail (LOD). We conduct a controlled experiment with 18 participants, including novices and experts. Our results show contrasts in the impact of LOD on experience and comprehension for experts and novices, and highlight the diversity of usage of visual augmentations by spectators

titre
Levels of Detail in Visual Augmentations for the Novice and Expert Audiences
auteur
Olivier Capra, Florent Berthaut, Laurent Grisoni
article
Computer Music Journal, In press
Accès au texte intégral et bibtex
https://hal.science/hal-03106626/file/AVAALOD__MIT_CMJ_.pdf BibTex