Arm Fatigue in VR

In this thesis we studied the perceived arm fatigue of the users of mid-air interaction systems such like VR headsets through multiple experiments. We focused on the variation of arm fatigue due to:

  • the hand synchronisation (the use of one or two hands synchronised or not).
  • the rhythm and the use of a sound to highlight it.
  • the use of control/display ratio during musical interaction.

We contributed through some design guidelines and ideas for future work.

Effect of Control-Display Ratio in Immersive Musical Instruments

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