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<feed xmlns="http://www.w3.org/2005/Atom"><title>A Pelican Blog - Software</title><link href="/" rel="alternate"></link><link href="/feeds/software.atom.xml" rel="self"></link><id>/</id><updated>2025-01-06T00:00:00+00:00</updated><entry><title>IVMI</title><link href="/ivmi.html" rel="alternate"></link><published>2025-01-06T00:00:00+00:00</published><updated>2025-01-06T00:00:00+00:00</updated><author><name></name></author><id>tag:None,2025-01-06:/ivmi.html</id><summary type="html">&lt;p&gt;We are developing a set of addons for the Godot 3D engine and audio programming
languages, to facilitate the design of immersive musical instruments and sonic
installations in extended reality, including :&lt;/p&gt;
&lt;p&gt;&lt;img alt="GdPd" height="100px" src="../../images/gdpd.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;GdPd&lt;/strong&gt;: Design audiovisual applications in Godot with external or embedded
  Pure Data patches.
  &lt;a href="https://gitlab.univ-lille.fr/ivmi/gdpd"&gt;https://gitlab.univ-lille.fr/ivmi/gdpd …&lt;/a&gt;&lt;/p&gt;</summary><content type="html">&lt;p&gt;We are developing a set of addons for the Godot 3D engine and audio programming
languages, to facilitate the design of immersive musical instruments and sonic
installations in extended reality, including :&lt;/p&gt;
&lt;p&gt;&lt;img alt="GdPd" height="100px" src="../../images/gdpd.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;GdPd&lt;/strong&gt;: Design audiovisual applications in Godot with external or embedded
  Pure Data patches.
  &lt;a href="https://gitlab.univ-lille.fr/ivmi/gdpd"&gt;https://gitlab.univ-lille.fr/ivmi/gdpd&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt="IVMI-builder" height="100px" src="../../images/ivmi-builder.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;IVMI-builder&lt;/strong&gt;: Design immersive musical instruments and sonic
  installations in XR, building on GdPd, and adding 3D interaction and 
  visualisation techniques for musical expression, networking for collaborative
  applications.
  &lt;a href="https://gitlab.univ-lille.fr/ivmi/ivmi-builder"&gt;https://gitlab.univ-lille.fr/ivmi/ivmi-builder&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The full list is available at :
&lt;a href="https://gitlab.univ-lille.fr/ivmi"&gt;https://gitlab.univ-lille.fr/ivmi&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The following paper describes the general approach and design workflow : 
&lt;a href="https://hal.science/hal-05095979v1"&gt;https://hal.science/hal-05095979v1&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Here are some projects that rely on them :&lt;/p&gt;
&lt;iframe src="https://pod.univ-lille.fr/video/36913-magnetip-reintroducing-a-physical-interaction-loop-for-3d-musical-drawing-in-extended-reality/?is_iframe=true" width="640" height="360" style="padding: 0; margin: 0; border:0" allowfullscreen title="MagneTip: Reintroducing a Physical Interaction Loop for 3D Musical Drawing in Extended Reality" &gt;&lt;/iframe&gt;

&lt;iframe src="https://pod.univ-lille.fr/video/43176-decoupling-physical-and-virtual-spaces-for-new-collaboration-strategies-in-co-located-mixed-reality-instruments/?is_iframe=true" width="640" height="360" style="padding: 0; margin: 0; border:0" allowfullscreen title="Decoupling Physical and Virtual Spaces for New Collaboration Strategies in Co-Located Mixed Reality Instruments" &gt;&lt;/iframe&gt;

&lt;iframe src="https://pod.univ-lille.fr/video/41789-reverberations-ieee-vr-2025-xrgallery/?is_iframe=true" width="640" height="360" style="padding: 0; margin: 0; border:0" allowfullscreen title="Reverberations @ IEEE VR 2025 XRGallery" &gt;&lt;/iframe&gt;</content><category term="Software"></category></entry><entry><title>Rivill</title><link href="/rivill.html" rel="alternate"></link><published>2021-02-01T00:00:00+00:00</published><updated>2021-02-01T00:00:00+00:00</updated><author><name></name></author><id>tag:None,2021-02-01:/rivill.html</id><summary type="html">&lt;p&gt;&lt;img alt="Rivill" height="200px" src="../../images/rivill.png"&gt;&lt;/p&gt;
&lt;p&gt;Rivill is an application for building and manipulating 3D SceneGraphs for Mixed-Reality Artistic Performances and Digital Mediation. It is based on OpenGL (glfw, glm), OpenNI2 and is entirely controllable via OpenSoundControl messages. It relies on the approach of revealing virtual content in the physical space by intersecting it with performers …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="Rivill" height="200px" src="../../images/rivill.png"&gt;&lt;/p&gt;
&lt;p&gt;Rivill is an application for building and manipulating 3D SceneGraphs for Mixed-Reality Artistic Performances and Digital Mediation. It is based on OpenGL (glfw, glm), OpenNI2 and is entirely controllable via OpenSoundControl messages. It relies on the approach of revealing virtual content in the physical space by intersecting it with performers and spectator's bodies and props. This content can be used for visualisation, e.g. to augment digital performances or museum cabinets, or for interaction, e.g. controlling sound with 3D widgets.&lt;/p&gt;
&lt;p&gt;The principle is as follows :&lt;/p&gt;
&lt;p&gt;&lt;img alt="Rivill principle" src="../../images/rivill_principle.png" width="100%"&gt;&lt;/p&gt;
&lt;p&gt;Rivill (previously named Revil) has been / is being 
used in the following projects :&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://mint.univ-lille.fr/project/revealable-volume-displays.html"&gt;Revealable Volume Displays&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://mint.univ-lille.fr/project/revealed-interfaces.html"&gt;Revealed Interfaces&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://terrev.univ-lille.fr/"&gt;TerRev and the Terres Rares Cyber Opera&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://vibrating-shapes.univ-lille.fr/"&gt;Vibrating Shapes&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://vimeo.com/126753974"&gt;IXMI project&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Rivill can be downloaded from &lt;a href="https://gitlab.univ-lille.fr/mint/rivill"&gt;https://gitlab.univ-lille.fr/mint/rivill&lt;/a&gt;&lt;/p&gt;</content><category term="Software"></category></entry></feed>